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Darkest dungeon team comp ideas
Darkest dungeon team comp ideas









darkest dungeon team comp ideas

Put it this way, you mark the Shrieker, which takes 3 actions per turn, with a mark that lasts 2 rounds. The issue is that MARKS last per ROUND, not per TURN. They can't be resisted, but they can MISS Mark Skills have ACC ratings and are treated as attacks by the game's code. MARK teams are solid without having to MARK targets, they just do optimally with it. HOUND can guard, stun, debuff PROT, stress heal, bleed, and attack ANY SPOT. OCC has the strongest single-target stun in the game, powerful debuffs, and crazy-ass CRIT rates It's obvious if you look at WHO the Mark heroes actually are.ĪRB/MUSK has strong debuffs, above average ACC, and a helpful heal. His Intimidate is amazing, though, and definitely should not be slept on.Īs for Mark heroes, they SPECIALISE in taking out high-priority targets, especially size 2s and bigger (which most bosses are), but they're fully capable of working without MARK damage.

darkest dungeon team comp ideas

His main weaknesses are his meh-ish ACC and lack of reach, so having a team that can compensate for that is important. LEPER is self-sufficient, does good damage, and can soak a decent amount in turn. Bounty Hunter slots well into any party, even ones without Mark skills on them, because he has amazing single-target control skills.įlashbang and Uppercut stun and shuffle its target, Come Hither pulls and stuns.Ĭaltrops debuff the enemy heavily and increase the damage they take (which also includes Blight and Bleed).Īs for LEPER, you want a team that can reach the backline or pull them towards him.











Darkest dungeon team comp ideas